Reach
reachFlags hits landed from farther away than the game allows. Two over-reach hits are needed before one flag counts, and ping is given slack.
- Group
- Combat
- Kicks at
- 3 VL
- Key setting
- max-reach 3.4
What each check looks for, what it does by default, and the setting you're most likely to tune.
reachFlags hits landed from farther away than the game allows. Two over-reach hits are needed before one flag counts, and ping is given slack.
angleFlags hits on a target that sits far outside where the player is looking. Only very wide, off-centre hits count.
hitboxFlags hits whose line of aim misses the target's body. Aim is sensitive to lag, so it alerts by default.
multiattackFlags attacks on several different targets within one tick. Crowded fights are tolerated.
cpsFlags click rates that no hand keeps up. The limit is set to catch clear auto-clickers only.
clickpatternCatches auto-clickers tuned under the CPS limit. People click with tens of milliseconds of jitter; software is metronomic.
aimsnapCatches killaura snapping onto a target in a single tick and landing dead centre. Both halves must happen together.
wallhitFlags hits with no line of sight to the victim. Fences and corners are allowed a clipped hit or two.
useitemattackFlags attacking while eating, drinking or blocking, which the game doesn't allow.
autototemFlags a totem appearing in the off-hand faster than a person can react after one pops. Holding a totem early is never flagged.
speedFlags moving faster than sprint-jumping allows. Speed potions raise the limit. Moving at 2.2× the limit for three ticks is kicked.
verticalFlags rising faster than a jump. Jump Boost, wind charges, slime, riptide, elytra and levitation are all accounted for.
hoverFlags staying in the air with almost no vertical movement for seven seconds or more.
nofallFlags long falls that take no damage. Mace smashes, water, hay, slime, honey, cobwebs and powder snow are exempt.
jesusFlags walking on top of water or lava like it's solid ground.
timerFlags a client speeding up its game clock. Readings are thrown away whenever the server lags or the client is catching up.
nukerFlags breaking blocks faster than tools and enchantments allow.
fastplaceFlags placing blocks faster than the game's placement cooldown.
blockreachFlags breaking or placing blocks from too far away.
freecamFlags mining and building spread around the player while their body stays still, the pattern of a detached camera.
Change any check with /sentinel mode <check> <observe|alert|kick>, or edit its section in config.yml and run /sentinel reload.
observeLog only, to the file. Try a check on real players with no risk.
alertStaff alerts, Discord and dashboard. The player never notices.
kickFull enforcement. Kicks feed the auto-ban.
Every flag shows up in /sus with the exact reading that caused it.