Behavior, not brands
Checks judge what a player does. Renamed or private clients are caught the same way as public ones.
Detection that avoids false kicks, a console your staff will actually use, and a dashboard for when you're not in game.
Checks judge what a player does. Renamed or private clients are caught the same way as public ones.
Wind charges, maces, riptide, elytra, explosions and 30 more moments stand the right checks down.
Movement and timing checks pause below your TPS floor and wait for the server to recover.
Checks need repeated evidence, and violation levels fall again during clean play.
Alert-only checks still kick outright flight, like moving at 2.2 times the speed limit.
Five real kicks inside the window earn a timed ban. Alerts and observe findings never count.
One command opens everything your staff need to decide on a player.
Score, likely cheat, a timeline of every flag with ping and TPS at the time, and kick history.
Shows how many flags came during lag or right after knockback, so you know when not to trust a score.
Follow a player inside a set radius. You're pulled back if they outrun you and restored when you leave.
Freeze, kick, temp-ban, clear or raise a check's level, and post evidence to Discord.
Mark players cleared, watching or confirmed, pin them to a watchlist, and see who is already on them.
Every action and verdict is written down with who did it and when, and kept across restarts.
Included with every license. Connect a server by pasting your key into the config.
Every flag and kick streams in within seconds, with filters for player, check, server and kicks only.
Alerts per hour, your noisiest checks and the players flagged most in the last day.
Each connected server with its version, platform, player count and when it last checked in.
Copy your key, rename it, or rotate it if it leaks. Old keys stop working straight away.
Every order and receipt in one list.
Alerts only go to your dashboard if you turn it on. You can switch it off or clear it any time.
The same file runs on both. On Folia every task runs on the thread that owns the player or region.
Every message is in a language file and every menu icon in gui.yml, reloadable live.
Webhooks for flags, kicks and evidence, with an optional role ping. Placeholders for scoreboards.
Nothing is sent anywhere unless you turn on the dashboard or a Discord webhook yourself.
$9.99, one payment. Start in observe mode and switch checks on when you're happy.